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learning architecture

Discover seminars, jobs, and research tagged with learning architecture across World Wide.
9 curated items9 Seminars
Updated 6 months ago
9 items · learning architecture
9 results
SeminarNeuroscience

From Spiking Predictive Coding to Learning Abstract Object Representation

Prof. Jochen Triesch
Frankfurt Institute for Advanced Studies
Jun 11, 2025

In a first part of the talk, I will present Predictive Coding Light (PCL), a novel unsupervised learning architecture for spiking neural networks. In contrast to conventional predictive coding approaches, which only transmit prediction errors to higher processing stages, PCL learns inhibitory lateral and top-down connectivity to suppress the most predictable spikes and passes a compressed representation of the input to higher processing stages. We show that PCL reproduces a range of biological findings and exhibits a favorable tradeoff between energy consumption and downstream classification performance on challenging benchmarks. A second part of the talk will feature our lab’s efforts to explain how infants and toddlers might learn abstract object representations without supervision. I will present deep learning models that exploit the temporal and multimodal structure of their sensory inputs to learn representations of individual objects, object categories, or abstract super-categories such as „kitchen object“ in a fully unsupervised fashion. These models offer a parsimonious account of how abstract semantic knowledge may be rooted in children's embodied first-person experiences.

SeminarNeuroscience

Generative models for video games (rescheduled)

Katja Hoffman
Microsoft Research
May 21, 2024

Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.

SeminarNeuroscience

Generative models for video games

Katja Hoffman
Microsoft Research
Apr 30, 2024

Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.

SeminarNeuroscienceRecording

Computational psychophysics at the intersection of theory, data and models

Peter Neri
ENS
May 10, 2021

Behavioural measurements are often overlooked by computational neuroscientists, who prefer to focus on electrophysiological recordings or neuroimaging data. This attitude is largely due to perceived lack of depth/richness in relation to behavioural datasets. I will show how contemporary psychophysics can deliver extremely rich and highly constraining datasets that naturally interface with computational modelling. More specifically, I will demonstrate how psychophysics can be used to guide/constrain/refine computational models, and how models can be exploited to design/motivate/interpret psychophysical experiments. Examples will span a wide range of topics (from feature detection to natural scene understanding) and methodologies (from cascade models to deep learning architectures).

SeminarNeuroscience

Crowding and the Architecture of the Visual System

Adrien Doerig
Laboratory of Psychophysics, BMI, EPFL
Dec 1, 2020

Classically, vision is seen as a cascade of local, feedforward computations. This framework has been tremendously successful, inspiring a wide range of ground-breaking findings in neuroscience and computer vision. Recently, feedforward Convolutional Neural Networks (ffCNNs), inspired by this classic framework, have revolutionized computer vision and been adopted as tools in neuroscience. However, despite these successes, there is much more to vision. I will present our work using visual crowding and related psychophysical effects as probes into visual processes that go beyond the classic framework. In crowding, perception of a target deteriorates in clutter. We focus on global aspects of crowding, in which perception of a small target is strongly modulated by the global configuration of elements across the visual field. We show that models based on the classic framework, including ffCNNs, cannot explain these effects for principled reasons and identify recurrent grouping and segmentation as a key missing ingredient. Then, we show that capsule networks, a recent kind of deep learning architecture combining the power of ffCNNs with recurrent grouping and segmentation, naturally explain these effects. We provide psychophysical evidence that humans indeed use a similar recurrent grouping and segmentation strategy in global crowding effects. In crowding, visual elements interfere across space. To study how elements interfere over time, we use the Sequential Metacontrast psychophysical paradigm, in which perception of visual elements depends on elements presented hundreds of milliseconds later. We psychophysically characterize the temporal structure of this interference and propose a simple computational model. Our results support the idea that perception is a discrete process. Together, the results presented here provide stepping-stones towards a fuller understanding of the visual system by suggesting architectural changes needed for more human-like neural computations.

SeminarNeuroscience

Networks thinking themselves

Danielle S. Bassett
University of Pennsylvania & the Santa Fe Institute
Jul 2, 2020

Human learners acquire not only disconnected bits of information, but complex interconnected networks of relational knowledge. The capacity for such learning naturally depends on the architecture of the knowledge network itself, and also on the architecture of the computational unit – the brain – that encodes and processes the information. Here, I will discuss emerging work assessing network constraints on the learnability of relational knowledge, and the neural correlates of that learning.