AUTISTIC TRAITS MODULATE SOCIALLY DRIVEN ATTENTIONAL ORIENTING: EVIDENCE FROM N2PC IN VIRTUAL REALITY
Korea Advanced Institute of Science and Technology
Presentation
Date TBA
Event Information
Poster Board
PS04-08PM-363
Poster
View posterAbstract
Autistic traits represent a broad spectrum of characteristics observed in both neurotypical individuals and those with autism spectrum disorder. Although previous research has shown that individuals with high autistic traits experience difficulties in responding to social cues, it remains unclear how their attentional orienting is influenced by the sociality of the surrounding context. In this study, participants were classified into high and low autistic trait groups based on Autism Spectrum Quotient (ASQ) scores. They completed a cueing and visual search task in a virtual reality (VR) setting, using a 2 × 2 factorial design that manipulated the sociality of the cue (avatar vs. stick) and context (social vs. nonsocial). The analysis focused on the N2pc component, a well-established event-related potential index of lateralized selective attention. Results revealed a significant three-way interaction among group, cue, and context. Individuals with low ASQ exhibited an N2pc component when an avatar served as a cue in a nonsocial context or when a stick served as a cue in a social context, with attenuated amplitudes in conditions in which social information was either redundant or absent. In contrast, participants with high ASQ showed generally attenuated N2pc responses across all conditions. These findings suggest that while individuals with lower autistic traits flexibly orient attention according to cue–context relationships, those with higher autistic traits show reduced neural sensitivity to socially driven attentional allocation. This study provides novel insights into how autistic traits modulate attentional processes as a function of cue and contextual sociality in VR.
Recommended posters
STAGE-SPECIFIC REORGANIZATION OF POSTERIOR AND FRONTO-CENTRAL NEURAL MARKERS OF ATTENTION IN AN IMMERSIVE ENVIRONMENT
Jackson Giannasio, Gauthierdickey Kyra, Hartnett Trevor, Vibell Jonas
IMMERSIVE VIRTUAL REALITY ALTERS BEHAVIORAL AND NEURAL MARKERS OF SPATIAL ATTENTION
Kyra GauthierDickey, Jonas Vibell
STUDYING NEURAL PATTERNS OF THE ATTENTION PROCESS USING EVENT-RELATED POTENTIALS (ERP) IN HEALTHY MOBILE PARTICIPANTS IN A VR ENVIRONMENT – A PILOT STUDY
Cezary Zając, Julia Caputa, Karina Maciejewska
REDUCED FLEXIBILITY IN PREDICTIVE TUNING AND CONTEXTUAL ADAPTATION IN AUTISM
Theo Vanneau, Seydanur Reisli, Chloe Brittenham, Michael J. Crosse, Sophie Molholm
SELECTIVE ATTENTION AND EXECUTIVE CONTROL IN AUTISM SPECTRUM DISORDER AND SCHIZOPHRENIA: AN EYE MOVEMENT STUDY
Hatice Eraslan Boz, Koray Koçoğlu, Müge Akkoyun, Merve Ekin, Muhammed Demir, Yaren Ecesu Turan, İbrahim Emre Bora, Gülden Akdal
DO THE COGNITIVE EFFECTS IN THE ODDBALL TASK MEASURED USING EVENT-RELATED POTENTIALS (ERPS) MAP WHEN SWITCHING FROM THE STANDARD SCREEN-BASED PARADIGM TO THE VR ENVIRONMENT?
Julia Caputa, Zając Cezary, Karina Maciejewska