language modeling
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Generative models for video games (rescheduled)
Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.
Generative models for video games
Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.
Beyond Biologically Plausible Spiking Networks for Neuromorphic Computing
Biologically plausible spiking neural networks (SNNs) are an emerging architecture for deep learning tasks due to their energy efficiency when implemented on neuromorphic hardware. However, many of the biological features are at best irrelevant and at worst counterproductive when evaluated in the context of task performance and suitability for neuromorphic hardware. In this talk, I will present an alternative paradigm to design deep learning architectures with good task performance in real-world benchmarks while maintaining all the advantages of SNNs. We do this by focusing on two main features – event-based computation and activity sparsity. Starting from the performant gated recurrent unit (GRU) deep learning architecture, we modify it to make it event-based and activity-sparse. The resulting event-based GRU (EGRU) is extremely efficient for both training and inference. At the same time, it achieves performance close to conventional deep learning architectures in challenging tasks such as language modelling, gesture recognition and sequential MNIST.
General purpose event-based architectures for deep learning
Biologically plausible spiking neural networks (SNNs) are an emerging architecture for deep learning tasks due to their energy efficiency when implemented on neuromorphic hardware. However, many of the biological features are at best irrelevant and at worst counterproductive when evaluated in the context of task performance and suitability for neuromorphic hardware. In this talk, I will present an alternative paradigm to design deep learning architectures with good task performance in real-world benchmarks while maintaining all the advantages of SNNs. We do this by focusing on two main features -- event-based computation and activity sparsity. Starting from the performant gated recurrent unit (GRU) deep learning architecture, we modify it to make it event-based and activity-sparse. The resulting event-based GRU (EGRU) is extremely efficient for both training and inference. At the same time, it achieves performance close to conventional deep learning architectures in challenging tasks such as language modelling, gesture recognition and sequential MNIST
“Attentional fingerprints” in conceptual space: Reliable, individuating patterns of visual attention revealed using natural language modeling
COSYNE 2023
language modeling coverage
5 items