relational representations
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Learning Relational Rules from Rewards
Humans perceive the world in terms of objects and relations between them. In fact, for any given pair of objects, there is a myriad of relations that apply to them. How does the cognitive system learn which relations are useful to characterize the task at hand? And how can it use these representations to build a relational policy to interact effectively with the environment? In this paper we propose that this problem can be understood through the lens of a sub-field of symbolic machine learning called relational reinforcement learning (RRL). To demonstrate the potential of our approach, we build a simple model of relational policy learning based on a function approximator developed in RRL. We trained and tested our model in three Atari games that required to consider an increasingly number of potential relations: Breakout, Pong and Demon Attack. In each game, our model was able to select adequate relational representations and build a relational policy incrementally. We discuss the relationship between our model with models of relational and analogical reasoning, as well as its limitations and future directions of research.
Towards a Theory of Human Visual Reasoning
Many tasks that are easy for humans are difficult for machines. In particular, while humans excel at tasks that require generalising across problems, machine systems notably struggle. One such task that has received a good amount of attention is the Synthetic Visual Reasoning Test (SVRT). The SVRT consists of a range of problems where simple visual stimuli must be categorised into one of two categories based on an unknown rule that must be induced. Conventional machine learning approaches perform well only when trained to categorise based on a single rule and are unable to generalise without extensive additional training to tasks with any additional rules. Multiple theories of higher-level cognition posit that humans solve such tasks using structured relational representations. Specifically, people learn rules based on structured representations that generalise to novel instances quickly and easily. We believe it is possible to model this approach in a single system which learns all the required relational representations from scratch and performs tasks such as SVRT in a single run. Here, we present a system which expands the DORA/LISA architecture and augments the existing model with principally novel components, namely a) visual reasoning based on the established theories of recognition by components; b) the process of learning complex relational representations by synthesis (in addition to learning by analysis). The proposed augmented model matches human behaviour on SVRT problems. Moreover, the proposed system stands as perhaps a more realistic account of human cognition, wherein rather than using tools that has been shown successful in the machine learning field to inform psychological theorising, we use established psychological theories to inform developing a machine system.
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