Face Perception
face perception
Latest
Deepfake emotional expressions trigger the uncanny valley brain response, even when they are not recognised as fake
Facial expressions are inherently dynamic, and our visual system is sensitive to subtle changes in their temporal sequence. However, researchers often use dynamic morphs of photographs—simplified, linear representations of motion—to study the neural correlates of dynamic face perception. To explore the brain's sensitivity to natural facial motion, we constructed a novel dynamic face database using generative neural networks, trained on a verified set of video-recorded emotional expressions. The resulting deepfakes, consciously indistinguishable from videos, enabled us to separate biological motion from photorealistic form. Results showed that conventional dynamic morphs elicit distinct responses in the brain compared to videos and photos, suggesting they violate expectations (n400) and have reduced social salience (late positive potential). This suggests that dynamic morphs misrepresent facial dynamism, resulting in misleading insights about the neural and behavioural correlates of face perception. Deepfakes and videos elicited largely similar neural responses, suggesting they could be used as a proxy for real faces in vision research, where video recordings cannot be experimentally manipulated. And yet, despite being consciously undetectable as fake, deepfakes elicited an expectation violation response in the brain. This points to a neural sensitivity to naturalistic facial motion, beyond conscious awareness. Despite some differences in neural responses, the realism and manipulability of deepfakes make them a valuable asset for research where videos are unfeasible. Using these stimuli, we proposed a novel marker for the conscious perception of naturalistic facial motion – Frontal delta activity – which was elevated for videos and deepfakes, but not for photos or dynamic morphs.
Enabling witnesses to actively explore faces and reinstate study-test pose during a lineup increases discrimination accuracy
In 2014, the US National Research Council called for the development of new lineup technologies to increase eyewitness identification accuracy (National Research Council, 2014). In a police lineup, a suspect is presented alongside multiple individuals known to be innocent who resemble the suspect in physical appearance know as fillers. A correct identification decision by an eyewitness can lead to a guilty suspect being convicted or an innocent suspect being exonerated from suspicion. An incorrect decision can result in the perpetrator remaining at large, or even a wrongful conviction of a mistakenly identified person. Incorrect decisions carry considerable human and financial costs, so it is essential to develop and enact lineup procedures that maximise discrimination accuracy, or the witness’ ability to distinguish guilty from innocent suspects. This talk focuses on new technology and innovation in the field of eyewitness identification. We will focus on the interactive lineup, which is a procedure that we developed based on research and theory from the basic science literature on face perception and recognition. The interactive lineup enables witnesses to actively explore and dynamically view the lineup members. The procedure has been shown to maximize discrimination accuracy, which is the witness’ ability to discriminate guilty from innocent suspects. The talk will conclude by reflecting on emerging technological frontiers and research opportunities.
Face and voice perception as a tool for characterizing perceptual decisions and metacognitive abilities across the general population and psychosis spectrum
Humans constantly make perceptual decisions on human faces and voices. These regularly come with the challenge of receiving only uncertain sensory evidence, resulting from noisy input and noisy neural processes. Efficiently adapting one’s internal decision system including prior expectations and subsequent metacognitive assessments to these challenges is crucial in everyday life. However, the exact decision mechanisms and whether these represent modifiable states remain unknown in the general population and clinical patients with psychosis. Using data from a laboratory-based sample of healthy controls and patients with psychosis as well as a complementary, large online sample of healthy controls, I will demonstrate how a combination of perceptual face and voice recognition decision fidelity, metacognitive ratings, and Bayesian computational modelling may be used as indicators to differentiate between non-clinical and clinical states in the future.
Automated generation of face stimuli: Alignment, features and face spaces
I describe a well-tested Python module that does automated alignment and warping of faces images, and some advantages over existing solutions. An additional tool I’ve developed does automated extraction of facial features, which can be used in a number of interesting ways. I illustrate the value of wavelet-based features with a brief description of 2 recent studies: perceptual in-painting, and the robustness of the whole-part advantage across a large stimulus set. Finally, I discuss the suitability of various deep learning models for generating stimuli to study perceptual face spaces. I believe those interested in the forensic aspects of face perception may find this talk useful.
Identity-Expression Ambiguity in 3D Morphable Face Models
3D Morphable Models are my favorite class of generative models and are commonly used to model faces. They are typically applied to ill-posed problems such as 3D reconstruction from 2D data. I'll start my presentation with an introduction into 3D Morphable Models and show what they are capable of doing. I'll then focus on our recent finding, the Identity-Expression Ambiguity: We demonstrate that non-orthogonality of the variation in identity and expression can cause identity-expression ambiguity in 3D Morphable Models, and that in practice expression and identity are far from orthogonal and can explain each other surprisingly well. Whilst previously reported ambiguities only arise in an inverse rendering setting, identity-expression ambiguity emerges in the 3D shape generation process itself. The goal of this presentation is to demonstrate the ambiguity and discuss its potential consequences in a computer vision setting as well as for understanding face perception mechanisms in the human brain.
Appearance-based impression formation
Despite the common advice “not to judge a book by its cover”, we form impressions of character within a second of seeing a stranger’s face. These impressions have widespread consequences for society and for the economy, making it vital that we have a clear theoretical understanding of which impressions are important and how they are formed. In my talk, I outline a data-driven approach to answering these questions, starting by building models of the key dimensions underlying impressions of naturalistic face images. Overall, my findings suggest deeper links between the fields of face perception and social stereotyping than have previously been recognised.
Exploring perceptual similarity and its relation to image-based spaces: an effect of familiarity
One challenge in exploring the internal representation of faces is the lack of controlled stimuli transformations. Researchers are often limited to verbalizable transformations in the creation of a dataset. An alternative approach to verbalization for interpretability is finding image-based measures that allow us to quantify image transformations. In this study, we explore whether PCA could be used to create controlled transformations to a face by testing the effect of these transformations on human perceptual similarity and on computational differences in Gabor, Pixel and DNN spaces. We found that perceptual similarity and the three image-based spaces are linearly related, almost perfectly in the case of the DNN, with a correlation of 0.94. This provides a controlled way to alter the appearance of a face. In experiment 2, the effect of familiarity on the perception of multidimensional transformations was explored. Our findings show that there is a positive relationship between the number of components transformed and both the perceptual similarity and the same three image-based spaces used in experiment 1. Furthermore, we found that familiar faces are rated more similar overall than unfamiliar faces. That is, a change to a familiar face is perceived as making less difference than the exact same change to an unfamiliar face. The ability to quantify, and thus control, these transformations is a powerful tool in exploring the factors that mediate a change in perceived identity.
Getting to know you: emerging neural representations during face familiarization
The successful recognition of familiar persons is critical for social interactions. Despite extensive research on the neural representations of familiar faces, we know little about how such representations unfold as someone becomes familiar. In three EEG experiments, we elucidated how representations of face familiarity and identity emerge from different qualities of familiarization: brief perceptual exposure (Experiment 1), extensive media familiarization (Experiment 2) and real-life personal familiarization (Experiment 3). Time-resolved representational similarity analysis revealed that familiarization quality has a profound impact on representations of face familiarity: they were strongly visible after personal familiarization, weaker after media familiarization, and absent after perceptual familiarization. Across all experiments, we found no enhancement of face identity representation, suggesting that familiarity and identity representations emerge independently during face familiarization. Our results emphasize the importance of extensive, real-life familiarization for the emergence of robust face familiarity representations, constraining models of face perception and recognition memory.
Algorithmic advances in face matching: Stability of tests in atypical groups
Face matching tests have traditionally been developed to assess human face perception in the neurotypical range, but methods that underlie their development often make it difficult for these measures to be applied in atypical populations (developmental prosopagnosics, super recognizers) due to unadjusted difficulty. We have recently presented the development of the Oxford Face Matching Test, a measure that bases individual item-difficulty on algorithmically derived similarity of presented stimuli. The measure seems useful as it can be given online or in-laboratory, has good discriminability and high test-retest reliability in the neurotypical groups. In addition, it has good validity in separating atypical groups at either of the spectrum ends. In this talk, I examine the stability of the OFMT and other traditionally used measures in atypical groups. On top of the theoretical significance of determining whether reliability of tests is equivalent in atypical population, this is an important question because of the practical concerns of retesting the same participants across different lab groups. Theoretical and practical implications for further test development and data sharing are discussed.
face perception coverage
9 items