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Dr
Microsoft Research
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Schedule
Wednesday, May 22, 2024
2:00 PM Europe/London
Seminar location
No geocoded details are available for this content yet.
Format
Past Seminar
Recording
Not available
Host
NeuroAI UCL
Duration
70.00 minutes
Seminar location
No geocoded details are available for this content yet.
Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.
Katja Hoffman
Dr
Microsoft Research
Contact & Resources
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Decades of research on understanding the mechanisms of attentional selection have focused on identifying the units (representations) on which attention operates in order to guide prioritized sensory p
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