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Neuropunk revolution and its implementation via real-time neurosimulations and their integrations
In this talk I present the perspectives of the "neuropunk revolution'' technologies. One could understand the "neuropunk revolution'' as the integration of real-time neurosimulations into biological nervous/motor systems via neurostimulation or artificial robotic systems via integration with actuators. I see the added value of the real-time neurosimulations as bridge technology for the set of developed technologies: BCI, neuroprosthetics, AI, robotics to provide bio-compatible integration into biological or artificial limbs. Here I present the three types of integration of the "neuropunk revolution'' technologies as inbound, outbound and closed-loop in-outbound systems. I see the shift of the perspective of how we see now the set of technologies including AI, BCI, neuroprosthetics and robotics due to the proposed concept for example the integration of external to a body simulated part of the nervous system back into the biological nervous system or muscles.
Multistable structures - from deployable structures to robots
Multistable structures can reversibly change between multiple stable configurations when a sufficient energetic input is provided. While originally the field focused on understanding what governs the snapping, more recently it has been shown that these systems also provide a powerful platform to design a wide range of smart structures. In this talk, I will first show that pressure-deployable origami structures characterized by two stable configurations provide opportunities for a new generation of large-scale inflatable structures that lock in place after deployment and provide a robust enclosure through their rigid faces. Then, I will demonstrate that the propagation of transition waves in a bistable one-dimensional linkage can be exploited as a robust mechanism to realize structures that can be quickly deployed. Finally, while in the first two examples multistability is harnessed to realize deployable architectures, I will demonstrate that bistable building blocks can also be exploited to design crawling and jumping robots. Unlike previously proposed robots that require complex input control of multiple actuators, a simple, slow input signal suffices to make our system move, as all features required for locomotion are embedded into the architecture of the building blocks.