Autopoiesis and Enaction in the Game of Life
Enaction plays a central role in the broader fabric of so-called 4E (embodied, embedded, extended, enactive) cognition. Although the origin of the enactive approach is widely dated to the 1991 publication of the book "The Embodied Mind" by Varela, Thompson and Rosch, many of the central ideas trace to much earlier work. Over 40 years ago, the Chilean biologists Humberto Maturana and Francisco Varela put forward the notion of autopoiesis as a way to understand living systems and the phenomena that they generate, including cognition. Varela and others subsequently extended this framework to an enactive approach that places biological autonomy at the foundation of situated and embodied behavior and cognition. I will describe an attempt to place Maturana and Varela's original ideas on a firmer foundation by studying them within the context of a toy model universe, John Conway's Game of Life (GoL) cellular automata. This work has both pedagogical and theoretical goals. Simple concrete models provide an excellent vehicle for introducing some of the core concepts of autopoiesis and enaction and explaining how these concepts fit together into a broader whole. In addition, a careful analysis of such toy models can hone our intuitions about these concepts, probe their strengths and weaknesses, and move the entire enterprise in the direction of a more mathematically rigorous theory. In particular, I will identify the primitive processes that can occur in GoL, show how these can be linked together into mutually-supporting networks that underlie persistent bounded entities, map the responses of such entities to environmental perturbations, and investigate the paths of mutual perturbation that these entities and their environments can undergo.
Spike-based embeddings for multi-relational graph data
A rich data representation that finds wide application in industry and research is the so-called knowledge graph - a graph-based structure where entities are depicted as nodes and relations between them as edges. Complex systems like molecules, social networks and industrial factory systems can be described using the common language of knowledge graphs, allowing the usage of graph embedding algorithms to make context-aware predictions in these information-packed environments.
Theory, reimagined
Physics offers countless examples for which theoretical predictions are astonishingly powerful. But it’s hard to imagine a similar precision in complex systems where the number and interdependencies between components simply prohibits a first-principles approach, look no further than the challenge of the billions of neurons and trillions of connections within our own brains. In such settings how do we even identify the important theoretical questions? We describe a systems-scale perspective in which we integrate information theory, dynamical systems and statistical physics to extract understanding directly from measurements. We demonstrate our approach with a reconstructed state space of the behavior of the nematode C. elegans, revealing a chaotic attractor with symmetric Lyapunov spectrum and a novel perspective of motor control. We then outline a maximally predictive coarse-graining in which nonlinear dynamics are subsumed into a linear, ensemble evolution to obtain a simple yet accurate model on multiple scales. With this coarse-graining we identify long timescales and collective states in the Langevin dynamics of a double-well potential, the Lorenz system and in worm behavior. We suggest that such an ``inverse’’ approach offers an emergent, quantitative framework in which to seek rather than impose effective organizing principles of complex systems.