How do we find what we are looking for? The Guided Search 6.0 model
The talk will give a tour of Guided Search 6.0 (GS6), the latest evolution of the Guided Search model of visual search. Part 1 describes The Mechanics of Search. Because we cannot recognize more than a few items at a time, selective attention is used to prioritize items for processing. Selective attention to an item allows its features to be bound together into a representation that can be matched to a target template in memory or rejected as a distractor. The binding and recognition of an attended object is modeled as a diffusion process taking > 150 msec/item. Since selection occurs more frequently than that, it follows that multiple items are undergoing recognition at the same time, though asynchronously, making GS6 a hybrid serial and parallel model. If a target is not found, search terminates when an accumulating quitting signal reaches a threshold. Part 2 elaborates on the five sources of Guidance that are combined into a spatial “priority map” to guide the deployment of attention (hence “guided search”). These are (1) top-down and (2) bottom-up feature guidance, (3) prior history (e.g. priming), (4) reward, and (5) scene syntax and semantics. Finally, in Part 3, we will consider the internal representation of what we are searching for; what is often called “the search template”. That search template is really two templates: a guiding template (probably in working memory) and a target template (in long term memory). Put these pieces together and you have GS6.
Perception, attention, visual working memory, and decision making: The complete consort dancing together
Our research investigates how processes of attention, visual working memory (VWM), and decision-making combine to translate perception into action. Within this framework, the role of VWM is to form stable representations of transient stimulus events that allow them to be identified by a decision process, which we model as a diffusion process. In psychophysical tasks, we find the capacity of VWM is well defined by a sample-size model, which attributes changes in VWM precision with set-size to differences in the number evidence samples recruited to represent stimuli. In the first part of the talk, I review evidence for the sample-size model and highlight the model's strengths: It provides a parameter-free characterization of the set-size effect; it has plausible neural and cognitive interpretations; an attention-weighted version of the model accounts for the power-law of VWM, and it accounts for the selective updating of VWM in multiple-look experiments. In the second part of the talk, I provide a characterization of the theoretical relationship between two-choice and continuous-outcome decision tasks using the circular diffusion model, highlighting their common features. I describe recent work characterizing the joint distributions of decision outcomes and response times in continuous-outcome tasks using the circular diffusion model and show that the model can clearly distinguish variable-precision and simple mixture models of the evidence entering the decision process. The ability to distinguish these kinds of processes is central to current VWM studies.
How do we find what we are looking for? The Guided Search 6.0 model
The talk will give a tour of Guided Search 6.0 (GS6), the latest evolution of Guided Search. Part 1 describes The Mechanics of Search. Because we cannot recognize more than a few items at a time, selective attention is used to prioritize items for processing. Selective attention to an item allows its features to be bound together into a representation that can be matched to a target template in memory or rejected as a distractor. The binding and recognition of an attended object is modeled as a diffusion process taking > 150 msec/item. Since selection occurs more frequently than that, it follows that multiple items are undergoing recognition at the same time, though asynchronously, making GS6 a hybrid serial and parallel model. If a target is not found, search terminates when an accumulating quitting signal reaches a threshold. Part 2 elaborates on the five sources of Guidance that are combined into a spatial “priority map” to guide the deployment of attention (hence “guided search”). These are (1) top-down and (2) bottom-up feature guidance, (3) prior history (e.g. priming), (4) reward, and (5) scene syntax and semantics. In GS6, the priority map is a dynamic attentional landscape that evolves over the course of search. In part, this is because the visual field is inhomogeneous. Part 3: That inhomogeneity imposes spatial constraints on search that described by three types of “functional visual field” (FVFs): (1) a resolution FVF, (2) an FVF governing exploratory eye movements, and (3) an FVF governing covert deployments of attention. Finally, in Part 4, we will consider that the internal representation of the search target, the “search template” is really two templates: a guiding template and a target template. Put these pieces together and you have GS6.