Topic: Human Behaviour

Seminar
6 seminars

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SeminarMachine Learning

Generative models for video games (rescheduled)

Katja Hoffman
Microsoft Research
May 22, 2024

Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.

SeminarArtificial Intelligence

Generative models for video games

Katja Hoffman
Microsoft Research
May 1, 2024

Developing agents capable of modeling complex environments and human behaviors within them is a key goal of artificial intelligence research. Progress towards this goal has exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative models of human behavior. Previously shown to have impressive image generation capabilities, I present insights that unlock applications to imitation learning for sequential decision making. In the second part of my talk, I discuss a recent project taking ideas from language modeling to build a generative sequence model of an Xbox game.

SeminarCognition

From controlled environments to complex realities: Exploring the interplay between perceived minds and attention

Alan Kingstone
University of British Columbia
Oct 12, 2023

In our daily lives, we perceive things as possessing a mind (e.g., people) or lacking one (e.g., shoes). Intriguingly, how much mind we attribute to people can vary, with real people perceived to have more mind than depictions of individuals, such as photographs. Drawing from a range of research methodologies, including naturalistic observation, mobile eye tracking, and surreptitious behavior monitoring, I discuss how various shades of mind influence human attention and behaviour. The findings suggest the novel concept that overt attention (where one looks) in real-life is fundamentally supported by covert attention (attending to someone out of the corner of one's eye).

SeminarCognitionRecording

Implications of Vector-space models of Relational Concepts

Priya Kalra
Western University
Jan 26, 2023

Vector-space models are used frequently to compare similarity and dimensionality among entity concepts. What happens when we apply these models to relational concepts? What is the evidence that such models do apply to relational concepts? If we use such a model, then one implication is that maximizing surface feature variation should improve relational concept learning. For example, in STEM instruction, the effectiveness of teaching by analogy is often limited by students’ focus on superficial features of the source and target exemplars. However, in contrast to the prediction of the vector-space computational model, the strategy of progressive alignment (moving from perceptually similar to different targets) has been suggested to address this issue (Gentner & Hoyos, 2017), and human behavioral evidence has shown benefits from progressive alignment. Here I will present some preliminary data that supports the computational approach. Participants were explicitly instructed to match stimuli based on relations while perceptual similarity of stimuli varied parametrically. We found that lower perceptual similarity reduced accurate relational matching. This finding demonstrates that perceptual similarity may interfere with relational judgements, but also hints at why progressive alignment maybe effective. These are preliminary, exploratory data and I to hope receive feedback on the framework and to start a discussion in a group on the utility of vector-space models for relational concepts in general.

SeminarCognition

Decision Making and the Brain

Arjun Ramakrishnan
IIT, Kanpur
Sep 6, 2022

In this talk, we will examine human behavior from the perspective of the choices we make every day. We will study the role of the brain in enabling these decisions and discuss some simple computational models of decision making and the neural basis. Towards the end, we will have a short, interactive session to engage in some easy decisions that will help us discover our own biases.

SeminarNeuroscience

Brain Awareness Week @ IITGN

Dr. Meera Sunny
Mar 17, 2021

Behaviourism is dead. But what did the 'cognitive revolution' do with the leftover - the idea of 'mind' that nobody seems to want anything to do with, even philosophers. Is studying the brain the same as studying the mind ? Do you need to 'see' inside the brain to study the brain ? Or mind ? How does the tools of behaviourism help ?

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