Topic: Intelligent systems

Seminar
4 seminars

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SeminarComputational NeuroscienceRecording

Brain Emulation Challenge Workshop

Janne K. Lappalainen
University of Tübingen and Max Planck Research School for Intelligent Systems
Feb 21, 2025

Brain Emulation Challenge workshop will tackle cutting-edge topics such as ground-truthing for validation, leveraging artificial datasets generated from virtual brain tissue, and the transformative potential of virtual brain platforms, such as applied to the forthcoming Brain Emulation Challenge.

SeminarNeuroscience

Experimental Neuroscience Bootcamp

Adam Kampff
Voight Kampff, London, UK
Dec 5, 2022

This course provides a fundamental foundation in the modern techniques of experimental neuroscience. It introduces the essentials of sensors, motor control, microcontrollers, programming, data analysis, and machine learning by guiding students through the “hands on” construction of an increasingly capable robot. In parallel, related concepts in neuroscience are introduced as nature’s solution to the challenges students encounter while designing and building their own intelligent system.

SeminarArtificial IntelligenceRecording

Playing StarCraft and saving the world using multi-agent reinforcement learning!

InstaDeep
Oct 29, 2021

This is my C-14 Impaler gauss rifle! There are many like it, but this one is mine!" - A terran marine If you have never heard of a terran marine before, then you have probably missed out on playing the very engaging and entertaining strategy computer game, StarCraft. However, don’t despair, because what we have in store might be even more exciting! In this interactive session, we will take you through, step-by-step, on how to train a team of terran marines to defeat a team of marines controlled by the built-in game AI in StarCraft II. How will we achieve this? Using multi-agent reinforcement learning (MARL). MARL is a useful framework for building distributed intelligent systems. In MARL, multiple agents are trained to act as individual decision-makers of some larger system, while learning to work as a team. We will show you how to use Mava (https://github.com/instadeepai/Mava), a newly released research framework for MARL to build a multi-agent learning system for StarCraft II. We will provide the necessary guidance, tools and background to understand the key concepts behind MARL, how to use Mava building blocks to build systems and how to train a system from scratch. We will conclude the session by briefly sharing various exciting real-world application areas for MARL at InstaDeep, such as large-scale autonomous train navigation and circuit board routing. These are problems that become exponentially more difficult to solve as they scale. Finally, we will argue that many of humanity’s most important practical problems are reminiscent of the ones just described. These include, for example, the need for sustainable management of distributed resources under the pressures of climate change, or efficient inventory control and supply routing in critical distribution networks, or robotic teams for rescue missions and exploration. We believe MARL has enormous potential to be applied in these areas and we hope to inspire you to get excited and interested in MARL and perhaps one day contribute to the field!

SeminarArtificial IntelligenceRecording

Data-driven Artificial Social Intelligence: From Social Appropriateness to Fairness

Hatice Gunes
Department of Computer Science and Technology, University of Cambridge
Mar 16, 2021

Designing artificially intelligent systems and interfaces with socio-emotional skills is a challenging task. Progress in industry and developments in academia provide us a positive outlook, however, the artificial social and emotional intelligence of the current technology is still limited. My lab’s research has been pushing the state of the art in a wide spectrum of research topics in this area, including the design and creation of new datasets; novel feature representations and learning algorithms for sensing and understanding human nonverbal behaviours in solo, dyadic and group settings; designing longitudinal human-robot interaction studies for wellbeing; and investigating how to mitigate the bias that creeps into these systems. In this talk, I will present some of my research team’s explorations in these areas including social appropriateness of robot actions, virtual reality based cognitive training with affective adaptation, and bias and fairness in data-driven emotionally intelligent systems.

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