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Storythinking: Why Your Brain is Creative in Ways that Computer AI Can't Ever Be

Artificial Intelligence, Cognition, Cognitive Psychology and seminar by Prof Angus Fletcher, Ohio State

Hosted by NERV

Wednesday 19:30–20:40 Johannesburg (GMT+2)

Recording available

Online
Crowdcast may ask you to register before the replay starts.

Abstract

Computer AI thinks differently from us, which is why it's such a useful tool. Thanks to the ingenuity of human programmers, AI's different method of thinking has made humans redundant at certain human tasks, such as chess. Yet there are mechanical limits to how far AI can replicate the products of human thinking. In this talk, we'll trace one such limit by exploring how AI and humans create differently. Humans create by reverse-engineering tools or behaviors to accomplish new actions. AI creates by mix-and-matching pieces of preexisting structures and labeling which combos are associated with positive and negative results. This different procedure is why AI cannot (and will never) learn to innovate technology or tactics and why it also cannot (and will never) learn to generate narratives (including novels, business plans, and scientific hypotheses). It also serves as a case study in why there's no reason to believe in "general intelligence" and why computer AI would have to partner with other mechanical forms of AI (run on non-computer hardware that, as of yet, does not exist, and would require humans to invent) for AI to take over the globe.

Topics

computer AIgeneral intelligencemechanical limitsreverse-engineering