Primitives
primitives
Why would we need Cognitive Science to develop better Collaborative Robots and AI Systems?
While classical industrial robots are mostly designed for repetitive tasks, assistive robots will be challenged by a variety of different tasks in close contact with humans. Hereby, learning through the direct interaction with humans provides a potentially powerful tool for an assistive robot to acquire new skills and to incorporate prior human knowledge during the exploration of novel tasks. Moreover, an intuitive interactive teaching process may allow non-programming experts to contribute to robotic skill learning and may help to increase acceptance of robotic systems in shared workspaces and everyday life. In this talk, I will discuss recent research I did on interactive robot skill learning and the remaining challenges on the route to human-centered teaching of assistive robots. In particular, I will also discuss potential connections and overlap with cognitive science. The presented work covers learning a library of probabilistic movement primitives from human demonstrations, intention aware adaptation of learned skills in shared workspaces, and multi-channel interactive reinforcement learning for sequential tasks.
Norse: A library for gradient-based learning in Spiking Neural Networks
We introduce Norse: An open-source library for gradient-based training of spiking neural networks. In contrast to neuron simulators which mainly target computational neuroscientists, our library seamlessly integrates with the existing PyTorch ecosystem using abstractions familiar to the machine learning community. This has immediate benefits in that it provides a familiar interface, hardware accelerator support and, most importantly, the ability to use gradient-based optimization. While many parallel efforts in this direction exist, Norse emphasizes flexibility and usability in three ways. Users can conveniently specify feed-forward (convolutional) architectures, as well as arbitrarily connected recurrent networks. We strictly adhere to a functional and class-based API such that neuron primitives and, for example, plasticity rules composes. Finally, the functional core API ensures compatibility with the PyTorch JIT and ONNX infrastructure. We have made progress to support network execution on the SpiNNaker platform and plan to support other neuromorphic architectures in the future. While the library is useful in its present state, it also has limitations we will address in ongoing work. In particular, we aim to implement event-based gradient computation, using the EventProp algorithm, which will allow us to support sparse event-based data efficiently, as well as work towards support of more complex neuron models. With this library, we hope to contribute to a joint future of computational neuroscience and neuromorphic computing.
Norse: A library for gradient-based learning in Spiking Neural Networks
Norse aims to exploit the advantages of bio-inspired neural components, which are sparse and event-driven - a fundamental difference from artificial neural networks. Norse expands PyTorch with primitives for bio-inspired neural components, bringing you two advantages: a modern and proven infrastructure based on PyTorch and deep learning-compatible spiking neural network components.
Computational implications of motor primitives for cortical motor learning
Bernstein Conference 2024
Biologically Realistic Computational Primitives of Neocortex Implemented on Neuromorphic Hardware Improve Vision Transformer Performance
COSYNE 2025
Composing computational primitives in recurrent neural networks
COSYNE 2025