Priority Map
priority map
Rethinking Attention: Dynamic Prioritization
Decades of research on understanding the mechanisms of attentional selection have focused on identifying the units (representations) on which attention operates in order to guide prioritized sensory processing. These attentional units fit neatly to accommodate our understanding of how attention is allocated in a top-down, bottom-up, or historical fashion. In this talk, I will focus on attentional phenomena that are not easily accommodated within current theories of attentional selection – the “attentional platypuses,” as they allude to an observation that within biological taxonomies the platypus does not fit into either mammal or bird categories. Similarly, attentional phenomena that do not fit neatly within current attentional models suggest that current models need to be revised. I list a few instances of the ‘attentional platypuses” and then offer a new approach, the Dynamically Weighted Prioritization, stipulating that multiple factors impinge onto the attentional priority map, each with a corresponding weight. The interaction between factors and their corresponding weights determines the current state of the priority map which subsequently constrains/guides attention allocation. I propose that this new approach should be considered as a supplement to existing models of attention, especially those that emphasize categorical organizations.
How do we find what we are looking for? The Guided Search 6.0 model
The talk will give a tour of Guided Search 6.0 (GS6), the latest evolution of the Guided Search model of visual search. Part 1 describes The Mechanics of Search. Because we cannot recognize more than a few items at a time, selective attention is used to prioritize items for processing. Selective attention to an item allows its features to be bound together into a representation that can be matched to a target template in memory or rejected as a distractor. The binding and recognition of an attended object is modeled as a diffusion process taking > 150 msec/item. Since selection occurs more frequently than that, it follows that multiple items are undergoing recognition at the same time, though asynchronously, making GS6 a hybrid serial and parallel model. If a target is not found, search terminates when an accumulating quitting signal reaches a threshold. Part 2 elaborates on the five sources of Guidance that are combined into a spatial “priority map” to guide the deployment of attention (hence “guided search”). These are (1) top-down and (2) bottom-up feature guidance, (3) prior history (e.g. priming), (4) reward, and (5) scene syntax and semantics. Finally, in Part 3, we will consider the internal representation of what we are searching for; what is often called “the search template”. That search template is really two templates: a guiding template (probably in working memory) and a target template (in long term memory). Put these pieces together and you have GS6.
How do we find what we are looking for? The Guided Search 6.0 model
The talk will give a tour of Guided Search 6.0 (GS6), the latest evolution of Guided Search. Part 1 describes The Mechanics of Search. Because we cannot recognize more than a few items at a time, selective attention is used to prioritize items for processing. Selective attention to an item allows its features to be bound together into a representation that can be matched to a target template in memory or rejected as a distractor. The binding and recognition of an attended object is modeled as a diffusion process taking > 150 msec/item. Since selection occurs more frequently than that, it follows that multiple items are undergoing recognition at the same time, though asynchronously, making GS6 a hybrid serial and parallel model. If a target is not found, search terminates when an accumulating quitting signal reaches a threshold. Part 2 elaborates on the five sources of Guidance that are combined into a spatial “priority map” to guide the deployment of attention (hence “guided search”). These are (1) top-down and (2) bottom-up feature guidance, (3) prior history (e.g. priming), (4) reward, and (5) scene syntax and semantics. In GS6, the priority map is a dynamic attentional landscape that evolves over the course of search. In part, this is because the visual field is inhomogeneous. Part 3: That inhomogeneity imposes spatial constraints on search that described by three types of “functional visual field” (FVFs): (1) a resolution FVF, (2) an FVF governing exploratory eye movements, and (3) an FVF governing covert deployments of attention. Finally, in Part 4, we will consider that the internal representation of the search target, the “search template” is really two templates: a guiding template and a target template. Put these pieces together and you have GS6.