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Why Video Games Still Don’t Use Modern AI | Julian Togelius (NYU)

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Ravid Shwartz Ziv and Allen Roush interview NYU researcher Julian Togelius about why commercial games still rely heavily on conventional scripted behaviour despite advances in machine learning. They discuss the design difficulties of unconstrained language-model characters, automated playtesting, learning unfamiliar games as a test of intelligence, and opportunities for building games around AI agents. The conversation also considers generative development tools and video world models.

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The Information Bottleneck

32 episodes on World Wide · The Information Bottleneck