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Video games

3 seminars

Newest first

Using Maths to Decode the Universe

Tom Crawford · University of Oxford; University of Cambridge

…The lecture also applies modelling to video games, sport and partner selection, illustrating how the same mathematical tools can clarify problems across very different settings.

Fri, Feb 7, 2025 · 17:30 UTC

Applied Mathematics

Generative models for video games

Katja Hoffman · Microsoft Research

…exciting potential for applications in video games, from new tools that empower game developers to realize new creative visions, to enabling new kinds of immersive player experiences. This talk focuses on recent advances of my team at Microsoft Research towards scalable machine learning architectures that effectively capture human gameplay data. In the first part of my talk, I will focus on diffusion models as generative mo

Wed, May 1, 2024 · 13:00 UTC

Artificial Intelligence

Playing action video games involves both explicit (conscious) and implicit (non-conscious) expectations of timed events, such as the appearance of foes. While studies revealed that explicit attention skills are improved in action video game players (VGPs), their implicit skills remained untested. To this end, we investigated explicit and implicit temporal processing in VGPs and non-VGPs (control participants). In our variable foreperiod task, participants were immersed in a virtual reality and instructed to respond to a visual target appearing at variable delays after a cue. I will present beh

Wed, Feb 23, 2022 · 04:00 UTC

Cognition