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Neurocognitive mechanisms of enhanced implicit temporal processing in action video game players

Cognition, Cognitive Psychology, Neuroscience and seminar by Francois R. Foerster, Giersch Lab, INSERM U1114

Hosted by Timing Research Forum

Tuesday 23:00–23:30 New York (GMT-5)

Recording available

Online

Recording

1 h

Abstract

Playing action video games involves both explicit (conscious) and implicit (non-conscious) expectations of timed events, such as the appearance of foes. While studies revealed that explicit attention skills are improved in action video game players (VGPs), their implicit skills remained untested. To this end, we investigated explicit and implicit temporal processing in VGPs and non-VGPs (control participants). In our variable foreperiod task, participants were immersed in a virtual reality and instructed to respond to a visual target appearing at variable delays after a cue. I will present behavioral, oculomotor and EEG data and discuss possible markers of the implicit passage of time and explicit temporal attention processing. All evidence indicates that VGPs have enhanced implicit skills to track the passage of time, which does not require conscious attention. Thus, action video game play may improve a temporal processing found altered in psychopathologies, such as schizophrenia. Could digital (game-based) interventions help remediate temporal processing deficits in psychiatric populations?

Topics

EEG dataaction video gamesexplicit attentionimplicit temporal processingschizophreniavideo gamesvirtual realityvisual target

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