Cognitive Psychology seminars
April 2026
Reward expectations – one’s prediction about the likelihood of future outcomes - play a central role in shaping the satisfaction derived from those outcomes. Most existing research treats expectations as static, assuming they remain fixed in time. However, real-life expectations are often dynamic, fluctuating as new information becomes available. For example, during a soccer game, your expectations of seeing your team winning will likely rise and fall as the game unfolds. In the main part of this talk, I will present a series of studies demonstrating that human expectations can be tracked at sub-second timescales. Using slot machines as a case study, we leverage the continuous deceleration of the reels to elicit moment-by-moment fluctuations in rewardexpectations. To capture these dynamics, we take complementary approaches: we use the high temporal resolution of electroencephalography (EEG) to track neural signatures of evolving expectations, and we develop a novel behavioral paradigm (“Slot or Not”) designed to measure changes in expectations via betting behavior. Across four studies, we show that expectations fluctuate continuously and can be tracked both behaviorally and neurally. Extending these findings, a subsequent intracranial study shows that the human orbitofrontal cortex (OFC) encodes the moment-by-moment changes of reward expectations. In the second part of this talk, I will return to the relationship between expectations andsatisfaction. If expectations shape satisfaction, and if they are best conceptualized as dynamic trajectories rather than static quantities, a key question arises: does the trajectory leading up to an outcome influence how that outcome is evaluated? I will outline a new research direction aimed at formalizing this relationship using computational modeling. This is ongoing work, and I welcome feedback on how best to formalize these ideas. Finally, I will discuss potential extensions of this framework to psychopathology, asking whether alterations in dynamic expectations may characterize conditions such as Major Depressive Disorder and Gambling disorder. Together, this work introduces a new framework for studying expectations as dynamic processes, offering a richer understanding Presented in the van Vreeswijk Theoretical Neuroscience Seminar series (formerly WWTNS) on 2026-04-29. Recording duration: 00:42:25.
Video · 42 minComputational NeuroscienceCognitionSeries: van Vreeswijk Theoretical Neuroscience Seminar
March 2025
A Novel Neurophysiological Approach to Assessing Distractibility within the General Population
Shadee Thiam· University of Geneva
Wed, Mar 5 · 14:00 UTC · Online
Vulnerability to distraction varies across the general population and significantly affects one’s capacity to stay focused on and successfully complete the task at hand, whether at school, on the road, or at work. In this talk, I will begin by discussing how distractibility is typically assessed in the literature and introduce our innovative ERP approach to measuring it. Since distractibility is a cardinal symptom of ADHD, I will introduce its most widely used paper-and-pencil screening tool for the general population as external validation. Following that, I will present the Load Theory of Attention and explain how we used perceptual load to test the reliability of our neural marker of distractibility. Finally, I will highlight potential future applications of this marker in clinical and educational settings.
January 2023
Mechanisms of relational structure mapping across analogy tasks
Adam Chuderski· Jagiellonian University
Recorded
Following the seminal structure mapping theory by Dedre Gentner, the process of mapping the corresponding structures of relations defining two analogs has been understood as a key component of analogy making. However, not without a merit, in recent years some semantic, pragmatic, and perceptual aspects of analogy mapping attracted primary attention of analogy researchers. For almost a decade, our team have been re-focusing on relational structure mapping, investigating its potential mechanisms across various analogy tasks, both abstract (semantically-lean) and more concrete (semantically-rich), using diverse methods (behavioral, correlational, eye-tracking, EEG). I will present the overview of our main findings. They suggest that structure mapping (1) consists of an incremental construction of the ultimate mental representation, (2) which strongly depends on working memory resources and reasoning ability, (3) even if as little as a single trivial relation needs to be represented mentally. The effective mapping (4) is related to the slowest brain rhythm – the delta band (around 2-3 Hz) – suggesting its highly integrative nature. Finally, we have developed a new task – Graph Mapping – which involves pure mapping of two explicit relational structures. This task allows for precise investigation and manipulation of the mapping process in experiments, as well as is one of the best proxies of individual differences in reasoning ability. Structure mapping is as crucial to analogy as Gentner advocated, and perhaps it is crucial to cognition in general.
February 2022
Neurocognitive mechanisms of enhanced implicit temporal processing in action video game players
Francois R. Foerster· Giersch Lab, INSERM U1114
Recorded
Playing action video games involves both explicit (conscious) and implicit (non-conscious) expectations of timed events, such as the appearance of foes. While studies revealed that explicit attention skills are improved in action video game players (VGPs), their implicit skills remained untested. To this end, we investigated explicit and implicit temporal processing in VGPs and non-VGPs (control participants). In our variable foreperiod task, participants were immersed in a virtual reality and instructed to respond to a visual target appearing at variable delays after a cue. I will present behavioral, oculomotor and EEG data and discuss possible markers of the implicit passage of time and explicit temporal attention processing. All evidence indicates that VGPs have enhanced implicit skills to track the passage of time, which does not require conscious attention. Thus, action video game play may improve a temporal processing found altered in psychopathologies, such as schizophrenia. Could digital (game-based) interventions help remediate temporal processing deficits in psychiatric populations?
May 2021
Smart perception?: Gestalt grouping, perceptual averaging, and memory capacity
Jennifer E. Corbett· Brunel University London
Tue, May 18 · 14:00 UTC · Online
It seems we see the world in full detail. However, the eye is not a camera nor is the brain a computer. Incredible metabolic constraints render us unable to encode more than a fraction of information available in each glance. Instead, our illusion of stable and complete perception is accomplished by parsimonious representation relying on natural order inherent in the surrounding environment. I will begin by discussing previous behavioral work from our lab demonstrating one such strategy by which the visual system represents average properties of Gestalt-grouped sets of individual objects, warping individual object representations toward the Gestalt-defined mean. I will then discuss on-going work using a behavioral index of averaging Gestalt-grouped information established in our previous work in conjunction with an ERP-index of VSTM capacity (the CDA) to measure whether the Gestalt-grouping and perceptual averaging strategy acts to boost memory capacity above the classic “four-item” limit. Finally, I will outline our pre-registered study to determine whether this perceptual strategy is indeed engaged in a “smart” manner under normal circumstances, or compromises fidelity for capacity by perceptually-averaging in trials with only four items that could otherwise be individually represented.
CognitionVision Science
February 2021
The When, Where and What of visual memory formation
Brad Wyble· Pennsylvania State University
Recorded
The eyes send a continuous stream of about two million nerve fibers to the brain, but only a fraction of this information is stored as visual memories. This talk will detail three neurocomputational models that attempt an understanding how the visual system makes on-the-fly decisions about how to encode that information. First, the STST family of models (Bowman & Wyble 2007; Wyble, Potter, Bowman & Nieuwenstein 2011) proposes mechanisms for temporal segmentation of continuous input. The conclusion of this work is that the visual system has mechanisms for rapidly creating brief episodes of attention that highlight important moments in time, and also separates each episode from temporally adjacent neighbors to benefit learning. Next, the RAGNAROC model (Wyble et al. 2019) describes a decision process for determining the spatial focus (or foci) of attention in a spatiotopic field and the neural mechanisms that provide enhancement of targets and suppression of highly distracting information. This work highlights the importance of integrating behavioral and electrophysiological data to provide empirical constraints on a neurally plausible model of spatial attention. The model also highlights how a neural circuit can make decisions in a continuous space, rather than among discrete alternatives. Finally, the binding pool (Swan & Wyble 2014; Hedayati, O’Donnell, Wyble in Prep) provides a mechanism for selectively encoding specific attributes (i.e. color, shape, category) of a visual object to be stored in a consolidated memory representation. The binding pool is akin to a holographic memory system that layers representations of select latent representations corresponding to different attributes of a given object. Moreover, it can bind features into distinct objects by linking them to token placeholders. Future work looks toward combining these models into a coherent framework for understanding the full measure of on-the-fly attentional mechanisms and how they improve learning.
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